WORKSHOP ELEMENTARY LEGO MINDSTORMS (KARL LOEWE GASSE)

Author: Nicole Weinert
Summary of the Activity Plan

This Activity plan was designed to get elementary school children without prior knowledge in touch with Robotics and the LEGO Mindstorms EV3 set. The activity is designed for students aged 6 to 10 years and its goal is that the students learn to let the robot drive along predefined paths.

Type of Activity: Workshop Curriculum Aligned: Not aligned
Subject:
  • Other:
Curriculum and Country:
Language: English
Domains
Science: 3
Business: 0
Technology: 6
Engineering: 10
Mathematics: 0
Arts: 3
Societal Issues: 0
Life Skills: 8
OBJECTIVES AND SKILLS

Subject Related:

- No Subject

- Engineering: Understand that the product design process starts with a basic idea which must be refined subsequently; Gain some resilience against making errors; Use what is available

- Technology: Understand what a robot is and of what parts it consists (motors, sensors, controller); Understand basic programming concepts, like sequences

- Art: Express your ideas through built artifacts which have a beauty of their own

- Science: Discuss your ideas and get feedback from your peers; Observe your robot and adjust your program based on your observations

- Life skills: Problem solving; Working in Teams; Presenting

Skills Learning Outcomes:

  • Students will be able to...work with the LEGO EV3 programming environment
  • Skills to be fostered:

    • Collaboration
    • Teamwork
    • Problem Solving
  • Students will be able to...Develop collaborative skills, take roles within groups, communicate with other groups to exchange ideas and tips, advice, fostering of presentation and argumentation skills
  • Skills to be fostered:

    • Collaboration
    • Creativity
    • Teamwork
    • Critical Thinking
    • Problem Solving
  • Students will be able to...practice explanation and justification of ideas, make assumptions, test possible solutions, choose the best solution
  • Skills to be fostered:

    • Collaboration
    • Teamwork
    • Critical Thinking
    ARTIFACTS

    Digital artifacts: Lego Mindstorms EV3 Programming environment

    Robotic artifacts: A prototype of a robot capable of making the world a better place

    WHO? WHERE? HOW LONG?

    Gender: both

    Age Group: 6 - 10 Years

    Class Size: large

    (Ideal) Group Size: 2

    (Ideal) Grouping Suggestions: ability

    Special needs and abilities:

    Environment: classroom

    Style of room:

    Sessions: 2

    Session Duration: 4h00

    Total Duration: 8h00

    INTERACTIONS

    Actions:

    • Exchange ideas
    • Dialogue
    • Negotiation
    • Debate

    Relationships:

    • Collaborative

    Roles in the group:

    • Role exchange in the group

    Support by the tutor(s):

    • Intervene
    • Monitor
    • Facilitate
    TECHNOLOGY
    Technology Used:
    • Dash & Dot
    • Robotic Dreams
    • MOSS
    • LEGO Mindstorms

    Price per Kit: €301 - €500

    Technology Needed: Computers

    LEARNING AND TEACHING

    Teaching Methods:

  • Instruction, discussion
  • Instruction, experimentation, problem based
  • HOW TO
    ACTIVITY 1: INTRODUCTION ON THE LEGO MINDSTORMS EV3 SET
    Description: After a short introduction on “Who are we? What is PRIA? What do you expect from the workshop? What are we going to do?”, the students have to fill out the “Pre- Questionnaire” and the “Draw a scientist”-form.
    Duration: 60 minutes
    Type: Introductory
    Orchestration: Individual work
    Teaching Methods: Instruction, discussion
    Subject Related: No Subject , Engineering: Understand that the product design process starts with a basic idea which must be refined subsequently; Gain some resilience against making errors; Use what is available , Technology: Understand what a robot is and of what parts it consists (motors, sensors, controller); Understand basic programming concepts, like sequences , Art: Express your ideas through built artifacts which have a beauty of their own , Science: Discuss your ideas and get feedback from your peers; Observe your robot and adjust your program based on your observations , Life skills: Problem solving; Working in Teams; Presenting
    Skills Learning Outcomes: Students will be able to...work with the LEGO EV3 programming environment , Students will be able to...Develop collaborative skills, take roles within groups, communicate with other groups to exchange ideas and tips, advice, fostering of presentation and argumentation skills , Students will be able to...practice explanation and justification of ideas, make assumptions, test possible solutions, choose the best solution
    ACTIVITY 2: INTRODUCTION ON PROGRAMMING AND THE MOTOR FUNCTION BLOCK
    Description: After an introduction on programming and the motor function block (see slide deck B and C), the students have to implement their first programs. The first programs must move the robot along various predefined paths on the floor.
    Duration: 120 minutes
    Type: Introductory , Experimentation
    Orchestration: Group work
    Teaching Methods: Instruction, experimentation, problem based
    Subject Related: No Subject , Engineering: Understand that the product design process starts with a basic idea which must be refined subsequently; Gain some resilience against making errors; Use what is available , Technology: Understand what a robot is and of what parts it consists (motors, sensors, controller); Understand basic programming concepts, like sequences , Art: Express your ideas through built artifacts which have a beauty of their own , Science: Discuss your ideas and get feedback from your peers; Observe your robot and adjust your program based on your observations , Life skills: Problem solving; Working in Teams; Presenting
    Skills Learning Outcomes: Students will be able to...work with the LEGO EV3 programming environment , Students will be able to...Develop collaborative skills, take roles within groups, communicate with other groups to exchange ideas and tips, advice, fostering of presentation and argumentation skills , Students will be able to...practice explanation and justification of ideas, make assumptions, test possible solutions, choose the best solution
    ACTIVITY 3: INTRODUCTION ON ROBOTICS
    Description: During this activity, the basic principles of robots are explained as well as the different components of the used robotic set (see slide deck A). Afterwards, the students have to fill out the “Robotic-Mindmap”.
    Duration: 60 minutes
    Type: Introductory
    Orchestration: Individual work
    Teaching Methods:
    Subject Related: No Subject , Engineering: Understand that the product design process starts with a basic idea which must be refined subsequently; Gain some resilience against making errors; Use what is available , Technology: Understand what a robot is and of what parts it consists (motors, sensors, controller); Understand basic programming concepts, like sequences , Art: Express your ideas through built artifacts which have a beauty of their own , Science: Discuss your ideas and get feedback from your peers; Observe your robot and adjust your program based on your observations , Life skills: Problem solving; Working in Teams; Presenting
    Skills Learning Outcomes: Students will be able to...work with the LEGO EV3 programming environment , Students will be able to...Develop collaborative skills, take roles within groups, communicate with other groups to exchange ideas and tips, advice, fostering of presentation and argumentation skills , Students will be able to...practice explanation and justification of ideas, make assumptions, test possible solutions, choose the best solution
    ACTIVITY 4: ROBOTIC-THEATER
    Description: After a short revision on the learned things from the previous session, the students have to sketch a theater for their robot. Afterwards they had to modify the construction and the software of the robot to fit the drawing. After completing their robot, the students presented their work in front of the class.
    Duration: 180 minutes
    Type: Introductory , Experimentation , Construction
    Orchestration: Group work
    Teaching Methods: Instruction, experimentation, problem based
    Subject Related: No Subject , Engineering: Understand that the product design process starts with a basic idea which must be refined subsequently; Gain some resilience against making errors; Use what is available , Technology: Understand what a robot is and of what parts it consists (motors, sensors, controller); Understand basic programming concepts, like sequences , Art: Express your ideas through built artifacts which have a beauty of their own , Science: Discuss your ideas and get feedback from your peers; Observe your robot and adjust your program based on your observations , Life skills: Problem solving; Working in Teams; Presenting
    Skills Learning Outcomes: Students will be able to...work with the LEGO EV3 programming environment , Students will be able to...Develop collaborative skills, take roles within groups, communicate with other groups to exchange ideas and tips, advice, fostering of presentation and argumentation skills , Students will be able to...practice explanation and justification of ideas, make assumptions, test possible solutions, choose the best solution
    ACTIVITY 5: EVALUATION
    Description: As a last task, the students have to fill out the “Post-Questionnaire” and the “Reflection Activity”.
    Duration: 60 minutes
    Type: Reflection
    Orchestration: Individual work
    Teaching Methods:
    Subject Related: No Subject , Engineering: Understand that the product design process starts with a basic idea which must be refined subsequently; Gain some resilience against making errors; Use what is available , Technology: Understand what a robot is and of what parts it consists (motors, sensors, controller); Understand basic programming concepts, like sequences , Art: Express your ideas through built artifacts which have a beauty of their own , Science: Discuss your ideas and get feedback from your peers; Observe your robot and adjust your program based on your observations , Life skills: Problem solving; Working in Teams; Presenting
    Skills Learning Outcomes: Students will be able to...work with the LEGO EV3 programming environment , Students will be able to...Develop collaborative skills, take roles within groups, communicate with other groups to exchange ideas and tips, advice, fostering of presentation and argumentation skills , Students will be able to...practice explanation and justification of ideas, make assumptions, test possible solutions, choose the best solution
    ASSESSMENTS

    ACTIVITY 1: INTRODUCTION ON THE LEGO MINDSTORMS EV3 SET: After a short introduction on “Who are we? What is PRIA? What do you expect from the workshop? What are we going to do?”, the students have to fill out the “Pre- Questionnaire” and the “Draw a scientist”-form.

    ACTIVITY 5: EVALUATION: As a last task, the students have to fill out the “Post-Questionnaire” and the “Reflection Activity”.

    ATTACHMENTS / SUPPORTING MATERIALS
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    Author: Nicole Weinert
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