This Activity plan was designed to get elementary school children without prior knowledge in touch with Robotics and the LEGO Mindstorms EV3 set. The activity is designed for students aged 6 to 10 years and its goal is that the students learn to let the robot drive along predefined paths.
Subject Related:
- No Subject
- Engineering: Understand that the product design process starts with a basic idea which must be refined subsequently; Gain some resilience against making errors; Use what is available
- Technology: Understand what a robot is and of what parts it consists (motors, sensors, controller); Understand basic programming concepts, like sequences
- Art: Express your ideas through built artifacts which have a beauty of their own
- Science: Discuss your ideas and get feedback from your peers; Observe your robot and adjust your program based on your observations
- Life skills: Problem solving; Working in Teams; Presenting
Skills Learning Outcomes:
Skills to be fostered:
Skills to be fostered:
Skills to be fostered:
Digital artifacts: Lego Mindstorms EV3 Programming environment
Robotic artifacts: A prototype of a robot capable of making the world a better place
Gender: both
Age Group: 6 - 10 Years
Class Size: large
(Ideal) Group Size: 2
(Ideal) Grouping Suggestions: ability
Special needs and abilities:
Environment: classroom
Style of room:
Sessions: 2
Session Duration: 4h00
Total Duration: 8h00
Actions:
Relationships:
Roles in the group:
Support by the tutor(s):
Price per Kit: €301 - €500
Technology Needed: Computers
Teaching Methods:
ACTIVITY 1: INTRODUCTION ON THE LEGO MINDSTORMS EV3 SET | |
Description: | After a short introduction on “Who are we? What is PRIA? What do you expect from the workshop? What are we going to do?”, the students have to fill out the “Pre- Questionnaire” and the “Draw a scientist”-form. |
Duration: | 60 minutes |
Type: | Introductory |
Orchestration: | Individual work |
Teaching Methods: | Instruction, discussion |
Subject Related: | No Subject , Engineering: Understand that the product design process starts with a basic idea which must be refined subsequently; Gain some resilience against making errors; Use what is available , Technology: Understand what a robot is and of what parts it consists (motors, sensors, controller); Understand basic programming concepts, like sequences , Art: Express your ideas through built artifacts which have a beauty of their own , Science: Discuss your ideas and get feedback from your peers; Observe your robot and adjust your program based on your observations , Life skills: Problem solving; Working in Teams; Presenting |
Skills Learning Outcomes: | Students will be able to...work with the LEGO EV3 programming environment , Students will be able to...Develop collaborative skills, take roles within groups, communicate with other groups to exchange ideas and tips, advice, fostering of presentation and argumentation skills , Students will be able to...practice explanation and justification of ideas, make assumptions, test possible solutions, choose the best solution |
ACTIVITY 2: INTRODUCTION ON PROGRAMMING AND THE MOTOR FUNCTION BLOCK | |
Description: | After an introduction on programming and the motor function block (see slide deck B and C), the students have to implement their first programs. The first programs must move the robot along various predefined paths on the floor. |
Duration: | 120 minutes |
Type: | Introductory , Experimentation |
Orchestration: | Group work |
Teaching Methods: | Instruction, experimentation, problem based |
Subject Related: | No Subject , Engineering: Understand that the product design process starts with a basic idea which must be refined subsequently; Gain some resilience against making errors; Use what is available , Technology: Understand what a robot is and of what parts it consists (motors, sensors, controller); Understand basic programming concepts, like sequences , Art: Express your ideas through built artifacts which have a beauty of their own , Science: Discuss your ideas and get feedback from your peers; Observe your robot and adjust your program based on your observations , Life skills: Problem solving; Working in Teams; Presenting |
Skills Learning Outcomes: | Students will be able to...work with the LEGO EV3 programming environment , Students will be able to...Develop collaborative skills, take roles within groups, communicate with other groups to exchange ideas and tips, advice, fostering of presentation and argumentation skills , Students will be able to...practice explanation and justification of ideas, make assumptions, test possible solutions, choose the best solution |
ACTIVITY 3: INTRODUCTION ON ROBOTICS | |
Description: | During this activity, the basic principles of robots are explained as well as the different components of the used robotic set (see slide deck A). Afterwards, the students have to fill out the “Robotic-Mindmap”. |
Duration: | 60 minutes |
Type: | Introductory |
Orchestration: | Individual work |
Teaching Methods: | – |
Subject Related: | No Subject , Engineering: Understand that the product design process starts with a basic idea which must be refined subsequently; Gain some resilience against making errors; Use what is available , Technology: Understand what a robot is and of what parts it consists (motors, sensors, controller); Understand basic programming concepts, like sequences , Art: Express your ideas through built artifacts which have a beauty of their own , Science: Discuss your ideas and get feedback from your peers; Observe your robot and adjust your program based on your observations , Life skills: Problem solving; Working in Teams; Presenting |
Skills Learning Outcomes: | Students will be able to...work with the LEGO EV3 programming environment , Students will be able to...Develop collaborative skills, take roles within groups, communicate with other groups to exchange ideas and tips, advice, fostering of presentation and argumentation skills , Students will be able to...practice explanation and justification of ideas, make assumptions, test possible solutions, choose the best solution |
ACTIVITY 4: ROBOTIC-THEATER | |
Description: | After a short revision on the learned things from the previous session, the students have to sketch a theater for their robot. Afterwards they had to modify the construction and the software of the robot to fit the drawing. After completing their robot, the students presented their work in front of the class. |
Duration: | 180 minutes |
Type: | Introductory , Experimentation , Construction |
Orchestration: | Group work |
Teaching Methods: | Instruction, experimentation, problem based |
Subject Related: | No Subject , Engineering: Understand that the product design process starts with a basic idea which must be refined subsequently; Gain some resilience against making errors; Use what is available , Technology: Understand what a robot is and of what parts it consists (motors, sensors, controller); Understand basic programming concepts, like sequences , Art: Express your ideas through built artifacts which have a beauty of their own , Science: Discuss your ideas and get feedback from your peers; Observe your robot and adjust your program based on your observations , Life skills: Problem solving; Working in Teams; Presenting |
Skills Learning Outcomes: | Students will be able to...work with the LEGO EV3 programming environment , Students will be able to...Develop collaborative skills, take roles within groups, communicate with other groups to exchange ideas and tips, advice, fostering of presentation and argumentation skills , Students will be able to...practice explanation and justification of ideas, make assumptions, test possible solutions, choose the best solution |
ACTIVITY 5: EVALUATION | |
Description: | As a last task, the students have to fill out the “Post-Questionnaire” and the “Reflection Activity”. |
Duration: | 60 minutes |
Type: | Reflection |
Orchestration: | Individual work |
Teaching Methods: | – |
Subject Related: | No Subject , Engineering: Understand that the product design process starts with a basic idea which must be refined subsequently; Gain some resilience against making errors; Use what is available , Technology: Understand what a robot is and of what parts it consists (motors, sensors, controller); Understand basic programming concepts, like sequences , Art: Express your ideas through built artifacts which have a beauty of their own , Science: Discuss your ideas and get feedback from your peers; Observe your robot and adjust your program based on your observations , Life skills: Problem solving; Working in Teams; Presenting |
Skills Learning Outcomes: | Students will be able to...work with the LEGO EV3 programming environment , Students will be able to...Develop collaborative skills, take roles within groups, communicate with other groups to exchange ideas and tips, advice, fostering of presentation and argumentation skills , Students will be able to...practice explanation and justification of ideas, make assumptions, test possible solutions, choose the best solution |
ACTIVITY 1: INTRODUCTION ON THE LEGO MINDSTORMS EV3 SET: After a short introduction on “Who are we? What is PRIA? What do you expect from the workshop? What are we going to do?”, the students have to fill out the “Pre- Questionnaire” and the “Draw a scientist”-form.
ACTIVITY 5: EVALUATION: As a last task, the students have to fill out the “Post-Questionnaire” and the “Reflection Activity”.
There is no Feedback yet.